Romantic virtual dating game
The virtual romance gamer is attracted to drama-driven story lines, says Kentaro Kitajima, vice president of Voltage.“[They enjoy] our content like they would reading comics or watching TV,” Kitajima explains.
The first wildly popular virtual romance game created specifically with women in mind, called Angelique, was released in 1994 by a team of female developers at the Japanese gaming company Koei. Voltage, the leading company in the Japanese market, currently offers 84 different romance apps.Whatever the plot, the aim is the same: to create an emotional connection.“When I read their stories, I feel like they are real,” Mook says of her digital suitors.Yuna says the appeal of virtual romance games lies in the dreamlike world they offer.
“Women have a common frustration that they cannot enjoy romantic situations like those in virtual games,” she says.
In order for their relationship to progress, Mook must continually download Star-Crossed Myth and its sequels.